Blade of Agony is a story-driven FPS. The project is inspired by WWII shooters from the 90's and early 2000's, like Wolfenstein 3D, Medal of Honor, and Call of Duty, but with faster-paced gameplay in the spirit of Doom! The game can be played standalone using the GZDoom engine as a base.
It's 1942, and the war approaches its peak. The U.S. has joined the Allied forces, and the Soviets are pushing back the front in the east. The tides of war are turning, and Hitler's victory seems more and more beyond his grasp. But the Nazis, refusing to capitulate, have grown obsessed with human experiments and occult artifacts, in which they see a potential escape from their final Doom. The Allied leaders reject this possibility as nonsense; nonetheless, some still fear what the Führer might be up to. The situation is nebulous, however, and little is certain.
You are Cpt. William "B.J." Blazkowicz, an Allied spy, a fearless risk-taker, and the greatest soldier to ever take up arms in World War II. Your role has changed, though; you've retired from active duty, and now you spearhead operations as a systems analyst. You thought it would be the right choice--leading and motivating instead of doing the dirty work--but lately you've grown restless. At least until a few days ago, when you received an encrypted message from your old friend and comrade Cpt. Douglas Blake, calling you back to duty...
Blade of Agony is much more than just a pastiche of the classic shooters that inspired it; the project will offer a unique experience. It also has many features not often seen in source port projects--Blade of Agony truly pushes GZDoom to its limits.
- 17 playable and unique levels in Chapter 1 & 2 (over 24 in the full game)
- Orchestra-quality game music
- Voice acting and ambient soundscapes
- A combination of low-poly models and hi-resolution sprite assets to create the perfect retro feeling
- Devastating armaments from the battlefields of WWII
- Interactive NPCs that support the twisted plot's progress and help you understand the game
- Beautiful special effects (weather, elements, explosions, etc.)
- Much, much more!
F.A.Q. - Frequently Asked Questions
Problems or questions? Take a look at our F.A.Q.! If it doesn't address your issue, join our forum and we will definitely most likely help you in a reasonable time.
Can I support the development?
If you are interested in helping us out, the easiest way to do so is by making pull requests to the project's GitHub repository. The development repo is public, and we are happy to have any kind of help. We can't promise to implement every public change, but we'll have a thorough look at all of them, and we'll be thankful for any helpful improvements or suggestions.
How do I run Blade of Agony?
If you aren't used to the Doom mod mechaniques, simply follow the step-by-step tutorial below to run Blade of Agony:
- Buy and download Doom 2 (alternatively get Freedom Phase 2), you only need the DOOM2.WAD though
- Download the latest version of GZDoom (best choice is the latest development build)
- Download the latest version of Blade of Agony
- Create a new directory on your computer
- Copy DOOM2.WAD in the new directory
- Unzip GZDoom in the new directory
- Copy the Blade of Agony PK3 in the new directory
- Drag & Drop the PK3 on GZDOOM.EXE
- At first startup make sure to define all settings (basic and BOA)
- Get psyched!
I have massive slowdowns/bad framerate, what can I do?
If you are having issues with slowdowns and a low framerate, there are a few things you can try to improve performance when playing Blade of Agony:
- if you are using the standalone version, delete the gzdoom.ini file and configure GZDoom manually
- open the Enhanced Options and lower the various settings
- open the Options and adjust the Display Options (reducing resolution in particular) and OpenGL preferences (disabling any filtering)
Blade of Agony is very resource-demanding in ways for which the Doom engine wasn't designed. The team has made an effort to optimize the mod as fully as possible without compromising their overall vision, but this project pushes the engine to its absolute limits. If these tips don't solve your issues, you will unfortunately need to play the game on a better hardware setup.
I saw "Doom" - does this require Doom to run?
No! Blade of Agony is entirely standalone, which means it needs no Doom Engine games in order to run! The bundle for your OS of choice is all that you need! Make sure you extract it to a directory that can be written to. Alternatively, you can run the game as a mod version, which requires the appropriate IWAD.
I'm used to Doom's play mechanics. Will I like Blade of Agony?
Blade of Agony is actually based on Doom, but the gameplay is very different. In particular, we've tweaked the mechanics to feel and play more realistically. For example, weapons must be reloaded, you move more slowly, and the Nazis are more dangerous! Be sure to talk to the NPCs for more hints.
Some maps run very slow on my machine. What can I do?
Several maps in Blade of Agony push the engine (and thus, older machines) to the limit. If you encounter slowdowns while playing, simply check the BoA Options in the main menu and reduce the settings for models, special effects and other demanding factors. Sometimes, it's necessary to restart the map after you make these changes. If your performance still doesn't improve, even after exiting any programs running in the background, then your machine just isn't up to the task.
Textures and models are turning black at random! How do I fix this?
The problem is that the OpenGL version being used by GZDoom is too old to use the latest graphical features of Blade of Agony, and so GZDoom uses its old OpenGL renderer instead of the new OpenGL renderer.
If you're using GNU/Linux, and the open source Mesa3D drivers with an Intel or AMD graphics card, you can start GZDoom like this:
MESA_GL_VERSION_OVERRIDE=3.3 ./gzdoom -iwad DOOM2.WAD -file boa_c2.pk3
This will force you to use OpenGL 3.3, which is the minimum OpenGL version required to play WolfenDoom: Blade of Agony. We hope to have a fix ready when chapter 3 comes out.
The game is too hard, what can I do?
The first option you have is to play on a weaker difficulty setting (for example "Morgenspaziergang") if the one you have chosen is too hard. Also think of Blade of Agony as a less arcade-style shooter than Doom itself. There is still a lot of action going on but you are not a super-powerful space marine, so enemies are supposed to be more of a danger than Imps or Zombiemen are. If you are still in trouble we'd suggest watching pagb666's brillaint Let's Play videos showcasing all secrets and an excellent walkthrough through all episodes - Chapter 1 | Chapter 2.
Will you add Brutal Doom compatibility?
Yes, when the sun rises in the west and sets in the east, when the seas go dry and mountains blow in the wind like leaves. When Daenerys Targaryen's womb quickens again, and she bears a living child. Then we will return and add Brutal Doom compatiblity, my sun-and-stars, and not before.
TIPPS & HINTS
Feeling overwhelmed by the controls and features? The training course at HQ will help acclimate you to the mechanics.
The Nazis have locked and hidden away many chests filled with loot. Find them — just make sure to bring a key!
Visit Prof. Klaus Gutenberg in the laboratories at HQ. He might have some goodies for you, and perhaps even a special operation...
Low on ammo? Bored with your combat knife? Use your stamina and kick some ass — kick it like Müller!
Collect money by finding treasure during missions. See Lt. Laz Rojas at the armory, where you can spend all that hard-earned cash!
Talk to the characters at headquarters; most of them have useful information and tips for you.
Always carry a mine detector with you — it's often essential! You may buy one from Lt. Laz Rojas at the armory.
Health bars are a hint for stronger enemies —- normal ones are grey, unique ones are gold, end bosses are red.
Krauts have hidden equipment in some barrels — and explosive gunpowder in others! Sometimes you win, sometimes you lose.
The environments and locales feature many interactive items. If you approach usable objects, a red arrow will pop up.
Some missions feature stealth gameplay where you have to sneak around. Keep an eye on the visibility indicator at your hud!