Welcome to the official website of Wolfenstein: Blade of Agony – a story-driven, standalone first-person shooter inspired by classics like Wolfenstein 3D, Medal of Honor, and Call of Duty, but built on the fast and tactical gameplay of Doom.
Over the course of three epic chapters, you take on the role of Captain William "B.J." Blazkowicz and uncover a dark Nazi conspiracy filled with secret experiments, ancient artifacts, and pulse-pounding missions across the globe. With immersive level design, custom mechanics, voice acting, atmospheric sound, and countless secrets to uncover, Blade of Agony is more than a tribute – it’s a love letter to retro shooters reimagined for modern times.
Whether you're a longtime fan of classic FPS games or discovering this era for the first time: lock, load, and join the resistance.
Questions or concerns? Found some bugs or just want to share your thoughts?
For the latest downloadable versions (standalone and mod version) check this!
Want to improve and participate? Join us at GitHub and commit your changes!
There is so much to discover that you can't even imagine. Did you know that ...?
"This is one of the most impressive mods ever. The immersion is complete. [..] the whole package, everything is to the highest quality. It feels almost like a commercial release; [..] from simple aircraft fly-bys to cunning puzzles and traps and the minecart - OMG the minecart!."
Written by Daniel "Tormentor667" Gimmer on
We are happy to announce a new version of Blade of Agony is underway. Version 3.2 will focus on multiplayer. Ever dreamed of stepping into B.J. Blazkowicz’s shoes with your best friends at your side and rushing through countless nazi bases and secret facilities? The wait is over...
So what can you expect in the v3.2 version?
Stay tuned, we can't wait to get the release done and look forward to your feedback.
Written by Daniel "Tormentor667" Gimmer on
About three months have passed since the release of Blade of Agony and the feedback so far has been impressive. We would have never expected such a global impact with so many positive, encouraging and kind words, so thanks to all of you for this.
Not only highly reputed gaming sites have been showcasing our game, YouTubers all around the world have been uploading Let's Play videos of our game which is kinda fun to watch as you finally can experience the maps from a player's perspective which is very different from our personal point of view as developers.
And even though we are happy about every single video being posted, we want to mention one particular person who spent a lot of effort to record a full 100%-completed walkthrough of all three chapters which we want to consider as definite source in case you encounter a dead-end or if you just want to find all the secrets and easter eggs that we've scattered around. Thank you pagb666 for your dedication - we really appreciate this, and we are sure that this set of videos will help a lot of players out there.
Written by Daniel "Tormentor667" Gimmer on
Since the release of v3.1 of "Blade of Agony" we have received numerous messages, comments and emails. Besides positive messages and words of support, we have also received a lot of opposition and disappointment.
"You have given up", "You have given in to the shitstorm", "You have lost my respect".
After more than 6 years of working on a project of the heart, these words of course hurt and disappoint us very much and after we had answered some of the comments on ModDB and by email, we now feel that an official statement is necessary to gain understanding and shed light on the matter.
The changes and mitigations we have implemented for version 3.1 do not stem from cowardice we have shown towards some users of the Doom community. Blade of Agony is a creative, free and artistic interpretation within the Wolfenstein universe. And as long as we are unpaid developers working on such a project in our spare time, it must be ensured that we realise our vision as we see fit. This is exactly the motto we have been working by for the last 6 years, releasing the last 3 chapters. So why the adjustments to v3.0 now?
As some of you know, the team around "Blade of Agony" consists of a colourful bunch from all over the world, including Israel and Germany. Wolfenstein 3D and swastikas have long been banned and punished in Germany in the field of entertainment. Since 2018, these laws have been defused, but games of this kind are still under the strictest observation by the Federal Office for the Protection of the Constitution (FOftPotC).
Although we as developers strictly condemn any form of discrimination, racial hostility, anti-Semitism and glorification of the Second World War, there were concerns on the part of various German gaming sites and news sources about whether we had not crossed a line with some content (including the depiction of a concentration camp, the explicit mention of affected population groups or the World's Fair in Paris with historical anti-Semitic content). From that point on, it was clear to us that we would have to reconsider the content in order to weigh up possible personal damage (for example a punishment from the FOftPotC if they deem the game unacceptable) from all the developers of the project concerned.
The Second World War was the most horrific conflict in our history, and we as a development team do not want to ignore, censor or even deny these atrocities. However, we have asked ourselves what position we are in as entertainers. Wolfenstein is and always has been a fictional scenario, so we have no duty to educate the people who play our game. We want to tell an exciting story. So our yardstick in defusing the game was "What content is necessary to achieve that and what content can we do without?"
Blade of Agony has been released in several versions before and as we changed, removed and added content from version 1.0 to 2.0 based on experience gained and advice received, this is an organic process that has now also taken place between 3.0 and 3.1.
While we can understand some of the disappointment, we hope players will understand why some changes had to be made and why we can no longer officially support v3.0, and ask that you do not share public links on our ModDB page. Of course, we have no influence on what happens in the private area.
We hope that you continue to have as much fun with Blade of Agony as we had during its development and we still wish you a good time.
Thank you,
Daniel Gimmer
and the entire Blade of Agony development team
Written by Daniel "Tormentor667" Gimmer on
Comerades, it's Friday 9th of July and we hope you are ready to get psyched once again! The new version 3.1 of Blade of Agony has just been unleashed on ModDB's project page. So what can be expected? Is it all censored? Are swastikas gone and are Nazis only generic soldier cannon fodder? People expected the worse, but we can promise you there is no need to fear radical changes.
New features in v3.1
So what does the latter point mean? After feedback from the players all around the world, we took a closer look at some of the design-choices that we made and asked ourselves if some of the content, that has been considered to be "edgy" contributes to the story and the atmosphere, or actually doesn't. We have made some minor choices and even though some people believe that we went too far or "bent the knee", we think that our vision is still intact without these nuances and we really hope that you will enjoy the new version with all the additions we made.
Enjoy, and get psyched (you know how that works!)
Best regards,
Tormentor667 and the Blade of Agony Team
Ready to join the fight? Download the latest version of Blade of Agony and dive into a rich, standalone shooter experience packed with action, story, and secrets. No additional files needed² – just install, start, and prepare for war.
²can also be played as mod by launching the .ipk3 file with GZDoom
Read the F.A.Q. if you have questions or concerns. Still need help? Join the forum and we'll find a solution for you!
Blade of Agony can be quite overwhelming. If you need help on the game mechanics, read the fuckin' hints.
Our developers are talented. You should consider taking a look at their work if you are up to even more fun.
Blade of Agony isn't our only work. Visit Realm667 for more amazing projects with the classic Doom vibe.