People who are familiar with the id software universe already know that Commander Keen, Doom Guy and B.J. Blazkowicz are somehow related to each other. For anyone else not in the know: Billy "Blaze" Blazkowicz aka Commander Keen is William "B.J." Blazkowicz' grandson.
It's obvious that this fact is the perfect hint when it comes to the question: "What kind of secret levels does Blade of Agony offer?". Ever since the Chapter 1 release, there was a game console prototype in Professor Gutenberg's lab, but it did nothing. For the release of Chapter 3, you will finally be able to do something with it. In all 3 episodes, the player can find a single, unique prototype of a game cartridge that can be put into the console, and you will be able to do the impossible: Play a game based on your future grand son's destiny. Sounds crazy, doesn't it?
For the development of these levels, AFADoomer analyzed the reverse-engineered source code of Commander Keen - Goodbye Galaxy, and with the help of the dedicated and skilled community of the Public Commander Keen Forum, we were able to replicate the look and behaviour of all the items, enemies and game mechanics from the Shadowlands, and implement these into our game using ZScript. After making some mapping magic happen, we believe it truly feels like a 3D Commander Keen title. We are proud of what we've achieved by working with the Commander Keen fandom, and we can't wait to hear your feedback on the secret missions. Stay tuned, it's closer than you might think.