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Trivia

There is so much to discover that you can't even imagine. Did you know that ...?

PRESS

  • Deutschlandfunk Kultur

    Technisch hat das Team hinter „Blade of Agony“ viel aus dem 1993 erschienen „Doom“ herausgeholt [..]

  • Game Pressure

    29 years after its initial release, Wolfenstein 3-D is still kicking ass and taking names. B. J. Blazkowicz returns in Wolfenstein: Blade of Agony [..]

  • PC Gamer

    Wolfenstein: Blade of Agony is one of the biggest GZDoom wads ever made—it may even be the biggest [..]

  • El Output

    Blade of Agony es un mod para GZDoom que lleva varios años sonando en internet por su magnífica jugabilidad e historia [..]

  • Safari Games

    Era il 2014 quando iniziai ad avvicinarmi realmente al mondo del modding di Doom, nonostante giocassi l’fps sin dal 1996 [..]

  • Playground

    Wolfenstein: Blade of Agony добрался до своего релиза - игру может скачать каждый желающий бесплатно [..]

  • Sector.sk

    Il est bien peu de choses dont on ne finit pas immanquablement par se lasser, mais exterminer des nazis en fait inconstestablement partie [..]

  • Sector.sk

    Mod Wolfenstein: Blade of Agony práve vyšiel, ponúka nový príbeh pre hru Druhá svetová vojna a príbeh BJ Blazkowicza [..]

  • gamerant

    Nostalgia for action-packed first-person shooters from the 90s and early 2000s is reaching a peak. [..]

  • Pokud by mi zájemce o modifikace pro Doom položil dotaz, jaký aktuální projekt bych mu doporučil, aby si mohl otestovat [..]

  • I’ve played a number of maps, mods and total conversions but I have to say none of them compare to this. [..]

  • Siete felici dei risultati delle elezioni europee? Contenti di avere un partito dagli ideali vicini al nazismo in vetta alle classifiche? [..]

  • Wenn du damals im Informatikunterricht heimlich die Shareware-Version von Wolfenstein 3D gespielt hast, solltest du unbedingt einen Blick auf das erste Chapter [..]

  • Blade of Agony might not be your style of gameplay, but it’s a disservice to say it isn’t one of the most significant releases this year. From the opening cinematic [..]

  •  Spuštění WolfenDooma přitom není vůbec nic složitého. Stačí si ho prostě stáhnout odsud a poté spustit. Nic víc opravdu není potřeba. [..]

  • This is basically one of the best DOOM mods I've come across. It's a 90's-style story-driven FPS. http://boa.realm667.com/
    #doom #90s [..] Twitter by John Romero

  • It’s an amazing showcase of the malleability of GZDoom, and a fascinating clash of shooter styles into an ambitious campaign that somehow still feels cohesive [..]

  • Todas as armas do jogo possuem utilidade e são divertidas de usarem. As pistolas atiram rápido e conseguem mais dano do que sub-metralhadoras, os rifles [..]

  • Despite the fact that I'm not big on playing computer games, this one sounded awesome, and since GZDoom is running natively on Linux, I gave it a try [..]

  • Bis zum Release vom frisch angekündigten Wolfenstein 2: The New Colossus musst du leider noch vier Monate warten, aber bis dahin kannst du in Blade of Agony [..]

  • "Fanoušky retra a dne už zapomenutého umění zabíjení nacistů v reáliích druhé světové války může potěšit modernizovaný pohled na původního Wolfenstein 3D..."

  • "Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world?"

  • Wolfenstein 3D ist Teil meiner Jugend. Wir haben es damals heimlich am Schul-PC gespielt, wie es sich gehört, und so den Reiz des Verbotenen gleich doppelt auskostet.

News & Blog

Since the release of v3.1 of "Blade of Agony" we have received numerous messages, comments and emails. Besides positive messages and words of support, we have also received a lot of opposition and disappointment.

"You have given up", "You have given in to the shitstorm", "You have lost my respect".

After more than 6 years of working on a project of the heart, these words of course hurt and disappoint us very much and after we had answered some of the comments on ModDB and by email, we now feel that an official statement is necessary to gain understanding and shed light on the matter.

The changes and mitigations we have implemented for version 3.1 do not stem from cowardice we have shown towards some users of the Doom community. Blade of Agony is a creative, free and artistic interpretation within the Wolfenstein universe. And as long as we are unpaid developers working on such a project in our spare time, it must be ensured that we realise our vision as we see fit. This is exactly the motto we have been working by for the last 6 years, releasing the last 3 chapters. So why the adjustments to v3.0 now?

As some of you know, the team around "Blade of Agony" consists of a colourful bunch from all over the world, including Israel and Germany. Wolfenstein 3D and swastikas have long been banned and punished in Germany in the field of entertainment. Since 2018, these laws have been defused, but games of this kind are still under the strictest observation by the Federal Office for the Protection of the Constitution (FOftPotC).

Although we as developers strictly condemn any form of discrimination, racial hostility, anti-Semitism and glorification of the Second World War, there were concerns on the part of various German gaming sites and news sources about whether we had not crossed a line with some content (including the depiction of a concentration camp, the explicit mention of affected population groups or the World's Fair in Paris with historical anti-Semitic content). From that point on, it was clear to us that we would have to reconsider the content in order to weigh up possible personal damage (for example a punishment from the FOftPotC if they deem the game unacceptable) from all the developers of the project concerned.

The Second World War was the most horrific conflict in our history, and we as a development team do not want to ignore, censor or even deny these atrocities. However, we have asked ourselves what position we are in as entertainers. Wolfenstein is and always has been a fictional scenario, so we have no duty to educate the people who play our game. We want to tell an exciting story. So our yardstick in defusing the game was "What content is necessary to achieve that and what content can we do without?"

Blade of Agony has been released in several versions before and as we changed, removed and added content from version 1.0 to 2.0 based on experience gained and advice received, this is an organic process that has now also taken place between 3.0 and 3.1.

While we can understand some of the disappointment, we hope players will understand why some changes had to be made and why we can no longer officially support v3.0, and ask that you do not share public links on our ModDB page. Of course, we have no influence on what happens in the private area.

We hope that you continue to have as much fun with Blade of Agony as we had during its development and we still wish you a good time.

Thank you,
Daniel Gimmer
and the entire Blade of Agony development team

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