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Trivia

There is so much to discover that you can't even imagine. Did you know that ...?

PRESS

  • The Gamer

    Blade Of Agony is something truly special. This game is a passion project that has been going on for longer [..]

  • Deutschlandfunk Kultur

    Technisch hat das Team hinter „Blade of Agony“ viel aus dem 1993 erschienen „Doom“ herausgeholt [..]

  • Game Pressure

    29 years after its initial release, Wolfenstein 3-D is still kicking ass and taking names. B. J. Blazkowicz returns in Wolfenstein: Blade of Agony [..]

  • PC Gamer

    Wolfenstein: Blade of Agony is one of the biggest GZDoom wads ever made—it may even be the biggest [..]

  • El Output

    Blade of Agony es un mod para GZDoom que lleva varios años sonando en internet por su magnífica jugabilidad e historia [..]

  • Safari Games

    Era il 2014 quando iniziai ad avvicinarmi realmente al mondo del modding di Doom, nonostante giocassi l’fps sin dal 1996 [..]

  • Playground

    Wolfenstein: Blade of Agony добрался до своего релиза - игру может скачать каждый желающий бесплатно [..]

  • Sector.sk

    Il est bien peu de choses dont on ne finit pas immanquablement par se lasser, mais exterminer des nazis en fait inconstestablement partie [..]

  • Sector.sk

    Mod Wolfenstein: Blade of Agony práve vyšiel, ponúka nový príbeh pre hru Druhá svetová vojna a príbeh BJ Blazkowicza [..]

  • gamerant

    Nostalgia for action-packed first-person shooters from the 90s and early 2000s is reaching a peak. [..]

  • Pokud by mi zájemce o modifikace pro Doom položil dotaz, jaký aktuální projekt bych mu doporučil, aby si mohl otestovat [..]

  • I’ve played a number of maps, mods and total conversions but I have to say none of them compare to this. [..]

  • Siete felici dei risultati delle elezioni europee? Contenti di avere un partito dagli ideali vicini al nazismo in vetta alle classifiche? [..]

  • Wenn du damals im Informatikunterricht heimlich die Shareware-Version von Wolfenstein 3D gespielt hast, solltest du unbedingt einen Blick auf das erste Chapter [..]

  • Blade of Agony might not be your style of gameplay, but it’s a disservice to say it isn’t one of the most significant releases this year. From the opening cinematic [..]

  •  Spuštění WolfenDooma přitom není vůbec nic složitého. Stačí si ho prostě stáhnout odsud a poté spustit. Nic víc opravdu není potřeba. [..]

  • This is basically one of the best DOOM mods I've come across. It's a 90's-style story-driven FPS. http://boa.realm667.com/
    #doom #90s [..] Twitter by John Romero

  • It’s an amazing showcase of the malleability of GZDoom, and a fascinating clash of shooter styles into an ambitious campaign that somehow still feels cohesive [..]

  • Todas as armas do jogo possuem utilidade e são divertidas de usarem. As pistolas atiram rápido e conseguem mais dano do que sub-metralhadoras, os rifles [..]

  • Despite the fact that I'm not big on playing computer games, this one sounded awesome, and since GZDoom is running natively on Linux, I gave it a try [..]

  • Bis zum Release vom frisch angekündigten Wolfenstein 2: The New Colossus musst du leider noch vier Monate warten, aber bis dahin kannst du in Blade of Agony [..]

  • "Fanoušky retra a dne už zapomenutého umění zabíjení nacistů v reáliích druhé světové války může potěšit modernizovaný pohled na původního Wolfenstein 3D..."

  • "Do you remember a time when Wolfenstein hero B.J. Blazkowicz was a grinning, bum-chinned sprite with shiny blue twinklers rather than a morose sad-eyed man in a broken world?"

  • Wolfenstein 3D ist Teil meiner Jugend. Wir haben es damals heimlich am Schul-PC gespielt, wie es sich gehört, und so den Reiz des Verbotenen gleich doppelt auskostet.

News & Blog

While mapping is a very organic progress, you sometimes lose the objectivity when it comes to size and length. Instead of knowing when it's time to stop adding more, you simply think "Wow, this is something I could add here as well". This is what happened to a lot of maps in Chapter 2, especially Operation Schlangenkopf (C2M3). While we were watching various gameplay videos on Youtube (specifically ZikShadow and MrIcarus), we simply went overboard, putting more and more stuff into one single map. Players needed almost an hour to complete one map. This is simply too much and absolutely not satisfying.

Shortening Maps

We needed to check all the maps (from the beginning of Tunis up to the Astrostein missions), and find out what areas are needed to keep the tension and gameflow, and what portions of the map could be removed because they do not add to the overall experience. C2M3 was a very good example. As soon as you collect the yellow key, you enter a huge area of containment and underground labs that just doesn't add anything to the story or the gameflow. It's just there. Removing it was the logical consequence, and that's what we did with a lot of places. Instead, we tried to add something in the spirit of the map, or tossed areas around to make the progress more fluid and organic.

Improving Maps

Sometimes, if you play your own maps again after a while, you start to think of different approaches, different solutions, different possibilities that will make your original vision more convincing. The second half of Operation Astrostein is a very good example of how a map can still improve, despite it already being finished (Yes, this is a spoiler; I hope you've played Chapter 2 already). When I first created the map, I had a very clean futuristic design in mind, just like the original Astrostein episodes. After visiting New Berlin again however, I thought that this approach wasn't realistic. I imagined this place to be more dirty, more dangerous, something between Coruscant and Los Angeles from the blockbuster movie Blade Runner. And that's what I turned it into - and it's worth a second visit, I promise.

Finetuning Maps

Believe it or not: I actually watched almost every Wolfenstein Let's Play video on Youtube - at least those in a language I know (sorry for skipping the Polish, Czech and Russian ones), and for me this is the most useful feedback you can get on your own maps. You can see and hear how people react in certain situations, what they think and how they approach your creation. We listen closely to the feedback we get and there are hundreds of changes and improvements that we made in order to improve our players' experiences. So thanks a lot to all of you for sharing that - it got noticed!

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